
Stanislav Volokhovych
Gameplay Programmer
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Lead programmer
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Procedural dungeon generation
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Spellcasting system
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Melee + Ranged combat system
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Gameplay design
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Gameplay programmer
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Player controller system
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Enemy AI system
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Particle systems
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Animation controller
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Lead programmer
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Physics-based player system
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Weapon system
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Project management
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Dynamic lighting toon shader
Team Projects
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(Unreleased)
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Lead programmer
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Designer
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Twitch integrated gameplay
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Solo programmer
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Gameplay design
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Solo programmer
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Gameplay design
Game Jam Projects
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Gameplay programmer
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Player Controller system
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Keycards and doors
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Programming
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Level & Puzzle design
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Modelling & Texturing
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Sound design
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(Unreleased)
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Learning GLSL shader coding
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Programming
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Gameplay design
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Pixel art & Animation
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Sprite parallaxing
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(Unreleased)
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Learning network programming
Personal Projects
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(Unreleased)
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C# physics programming
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Momentum-based player controller
- Grapple hook system
- Aim assist system