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Stanislav Volokhovych

Gameplay Programmer

  • Lead programmer

  • Procedural dungeon generation

  • Spellcasting system

  • Melee + Ranged combat system

  • Gameplay design

  • Gameplay programmer

  • Player controller system

  • Enemy AI system

  • Particle systems

  • Animation controller

  • Lead programmer

  • Physics-based player system

  • Weapon system

  • Project management

  • Dynamic lighting toon shader

Team Projects

  • (Unreleased)

  • Lead programmer

  • Designer

  • Twitch integrated gameplay

Team Projects
  • Solo programmer

  • Gameplay design

  • Solo programmer

  • Gameplay design

Game Jam Projects

  • Gameplay programmer

  • Player Controller system

  • Keycards and doors

Game Jam Projects
  • Programming

  • Level & Puzzle design

  • Modelling & Texturing

  • Sound design

  • (Unreleased)

  • Learning GLSL shader coding

  • Programming

  • Gameplay design

  • Pixel art & Animation

  • Sprite parallaxing

  • (Unreleased)

  • Learning network programming

Personal Projects

  • (Unreleased)

  • C# physics programming

  • Momentum-based player controller

  • Grapple hook system
  • Aim assist system
Personal Projects
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